The Zero Requiem

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Re: The Zero Requiem

Postby Bellisarius » Mon Feb 10, 2014 11:24 pm

Naturally. We don't simply need lebensraum for its own sake. But, it's an added benefit of just war theory.
“They are free -yes- but only not entirely free; for they have a master, and that master is Law, which they fear much more than your subjects fear you.” –Herodotus 7.102 (Demaratus to Xerxes concerning Spartans)
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Re: The Zero Requiem

Postby EmperorLelouch » Tue Feb 11, 2014 5:41 am

I do, somewhat, beg to differ. The Zero Requiem will need additional territory for trade and expansion purposes. Such things are necessary for any empire.
Before creation, there must be destruction.
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Re: The Zero Requiem

Postby SuzakuKururugi » Tue Feb 11, 2014 10:01 am

As long as we don't become a viruse or parasite. Take over only by need base.
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Re: The Zero Requiem

Postby Bellisarius » Mon Feb 24, 2014 12:46 pm

Glad we got that clarified. :grin:
“They are free -yes- but only not entirely free; for they have a master, and that master is Law, which they fear much more than your subjects fear you.” –Herodotus 7.102 (Demaratus to Xerxes concerning Spartans)
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Re: The Zero Requiem

Postby SuzakuKururugi » Thu Feb 27, 2014 10:35 am

Indeed. I am at this moment trying to formulate a defensive strategy as well as an offensive one.
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Re: The Zero Requiem

Postby EmperorLelouch » Fri Feb 28, 2014 7:59 am

What are your ideas, Suzaku?
Before creation, there must be destruction.
If my soul stands in the way, then I'll toss it aside.
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Re: The Zero Requiem

Postby Darcova » Fri Feb 28, 2014 1:49 pm

the best defense is a good offence, and the best offence is a good defense, I know this from playing capture the flag when i was younger, the team that had either of these would win, but when a good offence meets a good defense, the defense always wins, this is also true in war, since the defenders are on their own turf which allows them to defend with Superior positioning and tactics, when I played capture the flag, I had at least 10 of the kids under my command, we did a tactic i like to call layered wall, 2 or 3 lines deep with the kids placed a meter or two apart making triangles, and having a reserve of 4-2 kids to fill the gaps when the other team players were captured and escorted to jail. think of this as ships being destroyed and new fleets joining the battle, a never needing cycle. in this case having a good defense means you have to have a good production base and lots of members close by to continue to add fleets to the battle until it is won, while the attack has to build up a fleet and attack you from a far way off that makes it so he has to wait for his ships to arrive allowing your members to preposition and setup angles of attack and deploy defense tactics.

hope that helps a bit, take it as you will,
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Re: The Zero Requiem

Postby Azsendi » Fri Feb 28, 2014 3:57 pm

Can you draw a picture of it? I have trouble visualizing it.
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Re: The Zero Requiem

Postby Darcova » Fri Feb 28, 2014 11:34 pm

0= defender
x= attacker
?= flag

0____ ?____ 0
0 ME

__0_0_0
_0_0_0_0

xxxxxxxxx

close as I can get,
20-30 players attacked at once one time, we were only down to 2 flag guards when they were down to 3 , we won that game, when the defenders finished jail escort. thank god the jail was close
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Re: The Zero Requiem

Postby SuzakuKururugi » Tue Mar 04, 2014 1:09 pm

This is not capture the flag though.
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