Patchnotes

The Laws of Physics and properties of matter have been altered in the Novus Aeterno universe. Come see what this strange occurrence has affected.

Patchnotes

Postby NAPatchNotes » Wed Mar 27, 2013 12:53 pm

v0.3.2.0.03272013

Bugs
  • Fixed factory queue being paused on launch.
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v0.3.3.0.04232013

Postby NAPatchNotes » Tue Apr 23, 2013 8:18 am

UI redesign
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v0.3.4.0.04232013

Postby NAPatchNotes » Tue Apr 23, 2013 8:52 am

Missing files
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v0.3.5.0.05122013

Postby NAPatchNotes » Sun May 12, 2013 4:25 pm

Planetary view updates.
UI updates.
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v0.3.6.0.05132013

Postby NAPatchNotes » Mon May 13, 2013 3:37 am

Fixed crash
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v0.3.7.0.05132013

Postby NAPatchNotes » Mon May 13, 2013 5:19 am

Minor fixes and changes
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v0.3.8.0.05162013

Postby NAPatchNotes » Thu May 16, 2013 11:22 am

(Some of these are actually from previous updates but patch notes were never released)

Planetary View
- added drop pod crashing into the ground when building facilities on planetary view
- fixed some tiling issues
- fixed some background rendering issues
- fixed Sector destruction bug (now visible and can no longer destruct a facility still being built)
- fixed Sector build after sector destruction bug (now properly resets animation and sector)
- Double-Clicking a sector now opens its UI

Camera System
- added camera transitions between different view modes

UI
- changed game menus for login and account creation
- added menu transitions
- resized / repositioned some misplaced UIs
- added 3d preview of facilities
- fixed the loading bar being shown with an offset to the left when progress was equal to 0

Sound
- added in-game sound effects
- added battle sound effects
- added dialogs and ship interactions sounds
- added new sounds to different contextual menus

Solar System
- fixed solar system loading errors on Client
- fixed a sun being displayed in the central solar system
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v0.3.9.0.05162013

Postby NAPatchNotes » Thu May 16, 2013 11:49 am

Fixed crash in tactical view when loading planets.

Gameplay
- Planet capture enabled
- Drop pods can no longer target planets with a shield
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v0.3.18.0.05232013

Postby Sypheria » Thu May 23, 2013 3:54 pm

Gameplay
- Units within planet shields are granted immunity from damage

Bug fixes
- CP verified when building ships
- Units killed by knockback will no longer persist after death
- Components will no longer attempt to build with insufficent resources
- Units are now requested in old systems
- Various server and client crashes fixed
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Re: Patchnotes

Postby NAPatchNotes » Fri May 24, 2013 2:04 pm

The following patch has just been deployed to the Development Server!

Novus Aeterno v0.3.19.0.05242013

Crash fixes.
Ship queue improvement when cp full.
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