Concerning the three main weapon types

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Re: Concerning the three main weapon types

Postby Pandora » Thu Feb 06, 2014 11:33 am

Gruuler wrote:This actually brings up a question of mine: will there be some type of kinetic "slug" weapon that we can utilize against enemy stationary items inside a solar system? A lot of the science fiction I've been reading as of late brings up the idea of ship-launched kinetic weapon system based around the idea that a several-ton slug launched at ship velocity's on a targeted arc will smash any stationary object in the system based on the fact that a station or weapons platform are generally launched and orbit in a predetermined path with little variation.

Also, it would seem odd to give KEW's short range since a bullet launched through space will only really deviate if it hits something else. Beams on the other hand will scatter the farther from the focal point they get making them seem like a better close-range weapon.

Saying that, I've only donated at the $25 level so I don't know what actual combat is like yet. Loving what I'm reading so far however!

Honestly, both are short range weapons compared to what missiles can be. That being said: KEW's are sub-light weapons. A slug moving at .4 C will take 2.5 seconds to cross a 1 lightsecond gap. A DEW will take 1 second. As ranges increase, so to does travel time. This isn't as big an issue for a weapon that can correct its own course, like a missile, but for lasers or unguided projectiles it severely limits their utility.

And while that would be more realistic, I highly doubt it. I mentioned a similar point in the WMD thread, and the problem with it is simple: too much power, little/no counter play. It'd be completely overpowered.
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Re: Concerning the three main weapon types

Postby Gruuler » Thu Feb 06, 2014 12:17 pm

Point taken. I'm just concerned that at some point if there are no real hard counters to defenses, and if I'm reading the threads correctly (and honestly, we should try to update the wiki with some of this information) then we could one day end up with a situation where stationary defenses are so populous in a system that we would end up throwing fleet after fleet into the meat grinder with little to no gain. Especially if defenses don't count towards the cp cap.
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Re: Concerning the three main weapon types

Postby PerfectDeath » Sun Feb 09, 2014 5:53 pm

defenses count to CP.
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Re: Concerning the three main weapon types

Postby Koinzell » Fri Feb 14, 2014 4:12 am

well the beams, should be mid to high range weapons, like they are in nearly any Scifi, because the energy disperses so slowly, it would take a really long time till they aren't effective anymore, bullets have to be close range, or they would be destroyed before they even reach the target, by the particles in space, and missiles are really long range weapons, yeah, you put them out in space, and when they reach the target, the engines activate. though I am more a fan of only beam environment, because they look awesome and are theoretically the most effective
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Re: Concerning the three main weapon types

Postby Azsendi » Fri Feb 14, 2014 4:19 am

Koinzell wrote:well the beams, should be mid to high range weapons, like they are in nearly any Scifi, because the energy disperses so slowly, it would take a really long time till they aren't effective anymore, bullets have to be close range, or they would be destroyed before they even reach the target, by the particles in space, and missiles are really long range weapons, yeah, you put them out in space, and when they reach the target, the engines activate. though I am more a fan of only beam environment, because they look awesome and are theoretically the most effective

There will always be slugs (projectiles) in human warfare. Well, there will be more then three main weapon types with the addition of other races :) But beams, it should be high damage at close, medium at medium, and medium/low and high range to represent the energy dissipating. For missiles, there should be limited fuel and for the slugs, it should be the same damage at all range due to no friction slowing it down (besides gravitation pulls from many sources affecting it's trajectory) and accuracy reduced when you move and if the enemy is at a farther range.
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Re: Concerning the three main weapon types

Postby Koinzell » Fri Feb 14, 2014 4:45 am

Azsendi wrote:There will always be slugs (projectiles) in human warfare. Well, there will be more then three main weapon types with the addition of other races :) But beams, it should be high damage at close, medium at medium, and medium/low and high range to represent the energy dissipating. For missiles, there should be limited fuel and for the slugs, it should be the same damage at all range due to no friction slowing it down (besides gravitation pulls from many sources affecting it's trajectory) and accuracy reduced when you move and if the enemy is at a farther range.


not certainly true why should we always use slugs, in the future I think we will mostly use beams or something along the lines
since physical projectiles will be rather useless, and beams dissipate after a really long flight yes, but that would be really really long, but for balance you can make them dissipate earlier
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Re: Concerning the three main weapon types

Postby Azsendi » Fri Feb 14, 2014 4:54 am

Slugs, that's what I call projectiles, bullets. On ground combat, do we use lasers? Nope, we use bullets and guns. I doubt that we'll advance so far that we'll never use guns with bullets again. That's why I say there will always be slugs. Beams, may be popular, but there's nothing better then going back to the old ways where it does more damage. :)
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Re: Concerning the three main weapon types

Postby Koinzell » Fri Feb 14, 2014 5:11 am

Azsendi wrote:Slugs, that's what I call projectiles, bullets. On ground combat, do we use lasers? Nope, we use bullets and guns. I doubt that we'll advance so far that we'll never use guns with bullets again. That's why I say there will always be slugs. Beams, may be popular, but there's nothing better then going back to the old ways where it does more damage. :)

well, what point in time is the game taking place in? I doubt that we will still use slugs in 900 years, or even 100
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Re: Concerning the three main weapon types

Postby Sypheria » Fri Feb 14, 2014 5:48 am

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Re: Concerning the three main weapon types

Postby Koinzell » Fri Feb 14, 2014 7:39 am

So how old are the civs how far was the tech they still had could they use it
Added to that kinetic weapons are inefficient you lose the minerals taken for the slugs while energy is basically infinite the minerals on your planet not
Though you could use plasma instead of bullets
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