So, our current plan for implementing shields is not complete; however, we do have shields in game, they do provide passive resist; however, there are a few problems that players can take advantage over right now.
- Their effects can stack. Our shield plan is that a ship may only have one active shield at a time.
- The passive effect is permanent. Our shield plan is to have these powerful passive shield effects to last within a min. They will then cost supplies to activate again, thus it acts like a blocking resist.
Since the shields that work right now only block either projectile or beam damage types you either bring a fleet mixed of both damage types or use missiles (I recently change the missile effect to an unused one for our graphics programmer to assign the new one when it is ready).
This does mean you can stack enough shield resists to stack multiple 50% resists to certain damage types.
I'm making this topic as a bit of a PSA and also discussion for what changes we can make to the shields until we can do our original plan. We might even like some of the results from our discussion here.
For starters, once we finish doing some demos and can start updating the server again, I will be reducing the passive resist of the shields to something like 5-10%. If you feel a different number is better feel free to discuss that as well. Right now we can't do too much fancy with them.
From a test I did, the beam shield needs some work to make it work. However, prettying ctrl+x to show damage you can find cannons doing 0 damage because of a combination of shield and armour reductions.