Huginn wrote:to add about capital ships. they will not cost CP. but you are limited to using 1 at a time.
na_sypheria: My body turns calories into code.
ConsortiumCzar wrote:I approve of this thread. Keep the suggestions coming! I really enjoy reading this stuff and I may have to add a few suggestions of my own here soon
Keyrik wrote:There is one thing that´s bothering me about the spying system you propose V, the ability of spies to pass through the fortress shield. I just have the feeling, that everyone needs a completely safe haven to rest, plan their comeback after getting empire-wiped and such.
Which brings me to the problem of Fortress Shields as a whole. Why two of them? Since, for instance, CP is not based on number of planets you own, the only advantage of two "invulnerable" planets is resource and factory production rate. Also, in the livestream it was mentioned, by Nick I believe, that the second FS could be used to shield a captured alien planet, thus making it an endless source of whatever you managed to capture. Where is the fun in sitting steadily on a treasure chest (sorry for some of the phrases, I´m not a native speaker and these do sound sort of cool in my lenguage :D)?
What I proppose is: Single Fortress shield. If you want to move your home planet, the moment you activate your new FS, the old one goes offline (So still you can move out from the way of solar-system-conquering player). You could of course F-Shield an alien planet you took from someone, but... it will take time to re-populate it, which means a long time with no possibility of building new buildings (or at least that´s what I understand from the streams, please correct me if I´m wrong). And even if you had such patience - is a decent part of your population xenofobic? Bad luck indeed.
Even though F-Shield should probably protect you from ALL hostile actions from others, it shouldn´t protect you from your bad leadership. I don´t know what happens when your citizens´ morale drops too low, but I would guess that reducing mining and production efficiency proportionaly is a way to go.
Please, everyone, be my guest and iterate on these ideas. Or don´t :D. Anyway I will probably come up with more as the time goes.
I for one would like to have the two fortress shields, one for my biggest research planet and the other for my best mining planet (perhaps with moons being the construction sites). And damn it, you started one of my biggest ideas, why did you have to mention moral? That was part of one of my two secret ideas, oh well I guess I'll put that on the list now and the huge intricate system that comes with it but my biggest idea is going to remain a secret. By the way population now affects CP, watch I believe the 2nd newest live stream to see the new system.
As for the ability to infiltrate fortress shields its mainly so that you can't just encompass a prison in a fortress shield and keep it completely protected, and again the larger the population, the better the info but the more likely caught, I must have forgotten to put up that fortress planets are extra guarded and the risks of getting caught on a fortress planet are 125% that of a non-fortress planet with the same population in everything except prison breaks.
Users browsing this forum: No registered users and 3 guests