Greetings Backers!
First off, we hope you all will have a wonderful New Year’s evening celebration!
Today’s topics will be HADES 9’s Commander’s system and how we are planning to reach out to you in the future.
1. HADES 9’s Commander system.
While playing RTS games, we have all had that one unit that survived against all odds while doing some amazing things they shouldn’t really be doing normally. That one volksgrenadier squad in Company of Heroes which manages to clear and capture an Allied Anti-Tank gun which they then use to take out an Allied tank column. Or the tank in C&C generals who hold a choke point on its own vs multiple waves of enemies and as a result of its achievements upgrades its main cannon to fire mini nukes!
Classically RTS games have highlighted these heroic units with a simple veterancy system. However, since we are expanding the classic RTS into a fully persistent environment we wanted to expand this system too. To better fit our game, a heroic unit is now not just one that did very well in a 20 min skirmish, but rather it’s one that has survived for weeks and destroyed countless ships while never failing you.
Enter, your Commanders!
Every escort ship is captained by a Commander, in addition to that your capital ship Bridge is manned by a team of commanders. As commanders gain experience they will unlock new traits that will affect the ship they are on. In addition to these traits, more advanced escort ships require higher-ranking commanders to captain them.

Gaining Experience
If a ship is not manned by a commander its crew will promote a fresh one internally. Over time, as the commander survives combat and missions, the commander gains enough experience to be promoted to a higher rank upon return to Hades.
Ranking up in the beginning, is not very difficult. Even reaching the point where a commander can captain a basic battleship or dreadnought will not take long. However, there is still a lot higher up the ranks they can go, specializing more as they progress. Due to this, higher ranking commanders also introduce more depth into fleet-design: you may have a very high ranking commander who specializes in maneuverability, which would be a bit of a waste to put on a long-range torpedo battery escort. However, a commander who has drilled his crew to near perfection and is an expert at internal logistics would be excellent on the aforementioned ship, as he would be primarily reducing reload times of the silos.
Losing commanders
Commanders in control of the escort ships in your fleet can be killed when the ship they serve on is lost. When a ship is lost for whatever reason (combat, environmental hazards, etc.) the commander will escape in his command pod so the player has a chance to pick him up during a rescue operation.
Commanders as an asset
This may be a bit dark, however so is the rest of Hades. In addition to leveling up your commanders from zero, you can also trade commanders with other players. One of the main reasons for this is because we wanted to introduce an asset that combat-focused players could sell. Too often we see combat players being forced to do activities they don't enjoy to make money, such as maintain cargo routes or mining, just so they don’t go bankrupt. This is something we want to avoid. We will also have mercenary systems and cargo drops from destroying other players ships, however even many other games who have these systems as well still at some point or another end up forcing combat-focused players to do tedious tasks they do not enjoy just to stay competitive financially.
Commanders on the bridge
The commanders who join you on your capital ship are safe from death, so even in a total fleet destruction scenario you won’t lose any commanders you’ve placed on your capital ship. However, being safe and sound on your capital ship instead of out on the front lines does mean reduce the rate at which they gain experience.

2. Communicating with our backers
One of the first things we will organize in the new year is the way we communicate with our community. Throughout January more and more of our social media (Facebook & twitter), our website (hades9.com), and streaming platforms will go live (Twitch & YouTube). So please follow us there if you are interested in staying up to date with the newest information about the game!
That was it for this update, we hope to see you again in the next year for more HADES 9 updates and news.
We at Legion Tech wish you all a happy end to 2017, and a great 2018!
- Nick, Matt, Dan, and Luuk