Developer Blog #32 - Server access, Flu and Space Buoys

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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby ConsortiumCzar » Sun Dec 07, 2014 11:17 pm

You sure nothing else needs to be deleted?
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Sypheria » Sun Dec 07, 2014 11:38 pm

I have made a new patcher that should fix that issue.
No need to do anything, the patcher self-updates.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby PutinChan » Mon Dec 08, 2014 12:32 pm

Sypheria wrote:I have made a new patcher that should fix that issue.
No need to do anything, the patcher self-updates.



Yeah, but the patcher and splash get stuck one the pictcure of novus aeterno, before the console apears

If I start the game directly from the bin folder it gets stuck on the version authentication




NEVERMIND AFTER A COUPLE OF MIN IT WENT THROUGH
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Silverroth » Tue Dec 09, 2014 2:19 am

This problem also appeared to me several times, the patcher just want's to update everytime I start it, so I run the game directly through the \bin folder. First start is most likely never a problem, just runs fine. But after I close it down and reopen it later, it gets stuck after I auth myself and it enters the loading screen. After some esc doubletabs and reopenings it works.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Sypheria » Tue Dec 09, 2014 6:57 am

The splash downloads the new patcher when there is a update for it.
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