Developer Blog #32 - Server access, Flu and Space Buoys

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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Shadows » Sun Dec 07, 2014 7:19 pm

Moreover, if they DID announce a date when the game would be COMPLETELY released... I don't think we should hold them to it.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Sypheria » Sun Dec 07, 2014 7:23 pm

Completely released isn't really a thing in MMOs.
WoW is still adding daily patches/hot patches after a decade.
MMOs either continue development forever or get abandoned.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Shadows » Sun Dec 07, 2014 7:35 pm

Sypheria wrote:Completely released isn't really a thing in MMOs.
WoW is still adding daily patches/hot patches after a decade.
MMOs either continue development forever or get abandoned.

Right, out of Steam Early access then.
Whatever you want to call it, I would still consider WoW released.

Just like there will be a moment when Star Citizen will be considered released. I guess I overemphasized completely ;P
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby ConsortiumCzar » Sun Dec 07, 2014 10:41 pm

Sypheria wrote:Completely released isn't really a thing in MMOs.
WoW is still adding daily patches/hot patches after a decade.
MMOs either continue development forever or get abandoned.


You are right and wrong. It's complicated, but I'm sure you get it. ;-)
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Sypheria » Sun Dec 07, 2014 10:42 pm

Live server is now running.
Just follow the instructions from the original KS/paypal claim email and click the redeem button beside Steam Key.
This will mark you as having purchased the game and give you access to the live server.
Steam keys will be distributed to everyone who has been marked as such once we go on Steam.

Existing infiltrators can connect using your current installation by hitting update/launch without activating infiltrator mode. (with the red button)

The dev blog will be posted when someone with access to KS, FB, novusaeterno.com and the forums wakes up.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby ConsortiumCzar » Sun Dec 07, 2014 10:46 pm

Updating... oh and

/first!!!
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby PutinChan » Sun Dec 07, 2014 10:47 pm

Ummm, server is down?

That's what is says for me
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby ConsortiumCzar » Sun Dec 07, 2014 10:48 pm

There is no way you downloaded the live client that fast.
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby PutinChan » Sun Dec 07, 2014 10:49 pm

ConsortiumCzar wrote:There is no way you downloaded the live client that fast.

w8 wut? Where do you do that?
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Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby ConsortiumCzar » Sun Dec 07, 2014 10:50 pm

You press "update" without clicking on the red button on the launcher. At least that's what I got out of his post. Mine is downloading.
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