Developer Blog #40 - Economics and Syndicates

Interested in what the Devs are doing? Come take a look.

Re: Developer Blog #40 - Economics and Syndicates

Postby Collin » Thu Feb 05, 2015 11:56 am

I'm very happy about this news :) I have a question about work orders and why we cant know what player we're hiring? I feel that the politics of not hiring specific people and favoring others would be sought after by you guys?

Also can i post a work order to capturing a system's? like can i hash out cash on some guys system i hate and say "Tons of cash for whoever makes this guy move systems"
Collin
 
Posts: 3
Joined: Sun Dec 14, 2014 6:11 pm

Re: Developer Blog #40 - Economics and Syndicates

Postby Sypheria » Thu Feb 05, 2015 12:09 pm

Players identities are hidden.

You can find out who people are via the information system and some detective work.

You can make a work order to capture all unsheilded planets in a system if you want.
Sypheria
User avatar
Universe Architect
 
Posts: 4232
Joined: Sun Aug 21, 2011 4:23 pm
Location: WinSock.h ln 458 #define AF_UNKNOWN1 20 /*Somebodys using this! */

Re: Developer Blog #40 - Economics and Syndicates

Postby Fengyea » Sat Feb 07, 2015 4:27 pm

So you're saying there might be ways to sayyyyy.,....... uuuuhhh scam people =p I likes I likes x)
Fengyea
User avatar
 
Posts: 330
Joined: Mon Sep 16, 2013 10:21 pm

Re: Developer Blog #40 - Economics and Syndicates

Postby Huginn » Sun Feb 08, 2015 12:59 pm

Syndicates. Another useful tool.
Huginn
User avatar
 
Posts: 458
Joined: Fri Jan 03, 2014 9:21 am

Previous

Return to Development

Who is online

Users browsing this forum: No registered users and 4 guests

cron