Lord Tyrius wrote:I have played a lot of Guild Wars 2, and I think some of their decisions are worth looking at. They are an MMO that was one-time-purchase which instantly got me on board. They have premium currency, but there is a player-controller market to exchange that with normal in-game currency.MO.
doesn't this technically make the game kinda pay to win? if you have infinite cash, you can convert it for invite in-game currency? also, what were the player's opinions on this system? to be fair this is fairly similar to EVE's Plex.
I just wonder how much players would consider this pay 2 win,
Flatlander wrote:.
These are good rules similar to what we were thinking just not listed so clearly before.
(p.s. I think I broke your post, I meant to quote it and instead, I edited it without noticing until now =/ sorry)
ante185 wrote:Something that you can do that this game called starmade did, well they straight had the game be free until 1.0 release, it being a different game and a lot smaller game it might not work doing exactly that but it might be an idea to explore
Due to us being an MMO, every player costs us money and time, especially in alpha where things may break they need tech support etc, so a flood of people in during alpha could slow down development A LOT., however, it is a great idea to help spread the word, maybe we could do it in more controlled busts kinda like free weekends or somthing, where we knw that everything will go to shit over that weekend but during the week we don't worry about it and can focus on normal development.