Developer Blog #30 - Steam Keys and Future Plans

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Developer Blog #30 - Steam Keys and Future Plans

Postby Azuca88 » Thu Nov 06, 2014 5:44 pm

Development

Currently we are working on bug fixes and optimization. We have also been working on polishing up many of the UI controls.

We have also completed the Key Binding system which will allow players to bind keys to various UI controls and other actions for ease of access. This system will be added into the the game soon.

Universe generation is getting a revamp this month. Solar systems (now just Systems) will become larger and filled with more things to explore. Moons and stars will become actual game objects making moons colonizable and laying the groundwork for colonizing stars.

Various resources will be added to planets, stars, fields and other celestial objects in preparation of the Syndicate and Crafting systems. This will make exploration, diplomacy and trading more important as various resources will be exclusive to galaxies and different types of celestial objects.

We are planning on opening up the Live server near the end of November or beginning of December to all players currently holding a Steam Key acquired via our Kickstarter campaign. We can not say exactly on which date we will be opening up the Live Server at this time.

Future development over the next few months

  • Bug fixes and general improvements.

  • New Chat System
The client will be implementing the new chat system which includes an unique friends list (Protocol List) which has mutual or one-way friends (or enemies) and will have various advantages for knowing someones protocol in the future.
Also included is whispering, localized chat, group chat and a revamped chat UI.

  • New Universe generator.
Making the universe more interesting to explore.

  • Syndicates & Work Orders
Allows players to take contractual jobs by themselves or as a group for funds.

  • Planet Defence Sectors
Constructible sectors that will defend space around your planets.

  • Verunas
Whole new playable scary, slimy, drooly race that plays tiny instruments.
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Shadows » Thu Nov 06, 2014 7:09 pm

Azuca88 wrote:Development


  • Verunas
Whole new playable scary, slimy, drooly race that plays tiny instruments.



Ohhhh.... *drools*

Universe generator is probably what I'm most excited for, though.

Now how will colonizing stars work? Might cost a bit to send someone onto/into a star...
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Sypheria » Thu Nov 06, 2014 7:23 pm

Colonization of stars will be an alliance project and will negatively impact those living in the system thus giving nearby players an incentive to destroy the project.
It will also make alliances want to set them up outside of their own territory.
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Shadows » Thu Nov 06, 2014 7:25 pm

Here you guys said you were going to focus on optimization, all of this content is a pleasant surprise :)
Last edited by Shadows on Thu Nov 06, 2014 7:26 pm, edited 2 times in total.
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Sypheria » Thu Nov 06, 2014 7:25 pm

One thing doesn't exclude others. :P
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby seal1212 » Thu Nov 06, 2014 7:48 pm

Ok, I'm kinda confused.
When you say that you are 'planning on opening up the Live server near the end of November or beginning of December to all players currently holding a Steam Key acquired via our Kickstarter campaign.' Who got a steam key with the Kickstarter campaign? I got the infiltrator addition, does that give me a Steam key? Maybe I got an email and deleted accidentally, (that would suck) or has it just not been sent out yet?

Anyway, I'm loving all the new content and optimisation coming, looking forward to see the new universe generator!!
Regards. Seal
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Sypheria » Thu Nov 06, 2014 8:06 pm

Anyone who paid to get infiltrator will have live access in 3-4 weeks and will have a Steam key when NA goes onto Steam.
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Huginn » Fri Nov 07, 2014 3:07 am

Outstanding news all of it. Looking forward to hearing about near-future updates.
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Sammygm » Fri Nov 07, 2014 10:14 am

Does the steam key also apply when you backed the game through the website?
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Re: Developer Blog #30 - Steam Keys and Future Plans

Postby Sypheria » Fri Nov 07, 2014 10:22 am

Yes.
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