Cut123 wrote:Actually, antimatter, when it comes into contact with matter, just produces a big boom, no residual acid effects, just a really big boom. So yes, a flack cannon type of device is very intriguing, but instead of an acid effect, just have an uber powerful initial blast. This weapon would have to be very time consuming and expensive to produce, due to the difficulties of producing antiatoms and sustaining them long enough to use in battle.
I think You misunderstood my words, not sure if that's my own folly or not but people tend to misunderstand me so I'll take the blame. I know how antimatter reacts, in a extremely basic way it's +1 -1 = 0 and E=MC^2... I know this but we're talking about a vacuum... and a video game. Also in this antimatter weapon scenario we are talking about antimatter particles that are essentially aerosolized. The "shrapnel" would range anywhere in size from a single molecule to the size of a car (less likely on that car one further from the "barrel"). Your not gonna get a single "really big boom" but rather innumerable amounts of smaller ones, so my visual description would be more accurate to what it would appear to the naked eye... Well ok far more light... A lot of light actually. Gamma rays, neutrinos and other smaller mass particles would be your "explosion" and that shit would probably be attracted to the now HIGHLY charged hull and THAT would result in an acid like effect. Not REAL acid, I'm not an idiot here acid is simply the easiest way to describe a visual event that has never been observed. It would look like one blinding light show but once things settled the remaining hull would have the appearance of being the victim of an extremely acidic attack. Toss thermite on a metal plate and you would have the same effect. There done... I hate having to expand on something, sorry everyone else for the long winded explanation.
Final note, you would also have a fuck ton of splash back and would probably end up getting hit by your own weapon... Actually most of it would splash back, best aim for the enemy ship at their rear or in the middle of their fleet as that would be a REALLY nasty weapon then.