I'll go for the stronger, more volatile components - high risk, high reward (hopefully). I am wondering if this will be implemented in the CP system to a degree, for example, there let's say different models of a beam, bith have equal CP cost - one beam has less DPM, while at the same time also having less volatility, while a variant of that same beam may have more DPM, but also more volatility. In that way, the player has the decision to make - high damage at a greater risk of explosion, or lower damage, with less inherent risk.
My initial fears are being dampened with the news that Varu'nas will be affected differently by shockwave and knockback (I imagine I read they get buffs from being near allies when dying?). I'll run the risk of assuming the same may hold true for the other races yet to come, so more diversity in terms of different races as well, or would I be erring?