Developer Blog #49 – The Flagbridge and a Look Behind The Sc

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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Sypheria » Fri Jun 03, 2016 9:19 am

What century is that from?
If you replace it with a laptop from the 90s you'll get better performance.
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Tason5 » Sat Jun 04, 2016 3:56 am

A gorgeous looking piece of update and very nice look at what style we can expect from just plain and usual game interaction.

I for one am enjoying the new piece of images you've given us, thanks for that.
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Therianwolf » Sat Jun 04, 2016 2:50 pm

I will have you know that it was top of the line… in like 2006. Think of it like a challenge, if Novus can run on my laptop then fuck it should run on even the shittiest/cheapest of modern systems
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Sypheria » Sat Jun 04, 2016 4:48 pm

2006 is when computers became weaker because we switched to inferior mutlicore processors.
Lucky for you NA is multithreaded which most things aren't.
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Lord Tyrius » Sat Jun 04, 2016 8:44 pm

Well granted that I was born in a time were I never experienced a computer running the same number of threads than cores or lower, there is a reason that the megaherz race was over and multicore prozessors have been standart since then. Intel Core (2) Duo (which Therians laptop has) was a big step for the computer world. Since I'm always running more than one thing at once, it's not THAT bad if they are not multithreaded. It's probably to late at night, and even now I don't know for sure what the reason is behind this post :P
I'm glad NA uses all the power it can get, gaming is for sure lacking behind in this regard (which dx12/vulcan is supposed to fix).
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Sypheria » Sat Jun 04, 2016 10:41 pm

Having more than one program open at the same time even when that CPU came out didn't mean you were actually making use of it.
Old versions of windows still ran every program on the primary CPU.
It was up to software developers to actually multithread their own products.
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Aetherblade » Sun Jun 05, 2016 1:08 am

Yeah, this means that we can easily modify just about everything about anything that you can build in the game. Does not mean that balancing will be easy, but it should help a lot if we end up with severely over or under powered components or units for their CP cost.
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Want to keep up to date on the playtesting / server status, or just talk to the developers? The steam group is a good way to get in touch! We are always in chat on Thursdays and often on the days as well to talk with you guys about whatever :). Link: http://steamcommunity.com/groups/NovusA ... filtrators
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Re: Developer Blog #49 – The Flagbridge and a Look Behind Th

Postby Hollow » Tue Jun 07, 2016 4:03 pm

I just wish we had a very general time line before we have another closed Alpha test for us infiltrators something like fall 2016 or winter 2017. If we had something like that then we could put something together and put up some videos on youtube of us playing and that might reinvigorate the game. I don't expect much for the alpha test as I am sure many others as well, just an ability to build buildings, do some research, drop a troop on another planet to colonize and maybe some pew pew. although if they wanted to limit the CP to really low where we only have 10 fighters that would be cool.
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